

Armor CategoriesĪrmor comes in three varieties, plus shields: light armor, medium armor, and heavy armor. Armor which imposes Disadavantage on Dexterity (Stealth) checks is indicated in the “Stealth” column of the Armor table on page 145 of the Player’s Handbook. These types or armor give the wearer Disadvantage on Dexterity (Stealth) checks. StealthĬertain types of armor are bulky, unwieldy, or simply noisy to move around in. This formula for each suit of armor is detailed on page 145 of the Player’s Handbook in the “Armor Class (AC)” column of the Armor table.įor more on Armor Class, see Attack and Defense, earlier in this guide. Manufactured armor provides a new formula by which to determine your armor class. The penalties are simply too steep to justify it except in unusual circumstances like wearing a disguise. It’s rare for a character to intentionally wear armor in which they are not proficient.

In addition, you are wholly unable to cast spells. If you are wearing a suit of armor in which you are not proficient, you suffer Disadvantage on Strength-based and Dexterity-based attack rolls, Strength checks, Dexterity checks, Strength saving throws, and Dexterity saving throws. Getting Into and Out of Armor Armor ProficiencyĪny character is capable of donning a suit of armor or strap on a shield, but proficiency is still important.While these 12 suits may not perfectly match any historical artifact, they provide enough variation that you can typically match real-world armor to one of the types listed in the Player’s Handbook. These suits of armor provide an approximation of the countless, diverse types of armoor which appear in real-world history. The official rules provide stats for just 12 types of armor. It’s helpful to know where to find the table so that you can reference it when you’re shopping for armor. Instead, check page 145 of the Player’s Handbook. This section will cover the rules around armor, but I will not reproduce the table containing individual armor stats. Armor comes in several varieties, each of which is described in detail on pages 144 and 145 of the Player’s Handbook.

It is our intent to work within this license in good faith.Most adventurers depend on manufactured armor and shields to protect them from attacks. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. This is part of the 5e System Reference Document. Types of Armor Light Medium Heavy Getting Into and Out of Armorīack to Main Page → 5e System Reference Document Open Game Content ( place problems on the discussion page). Armor Armor Qualities Armor Proficiency Armor Class Heavy Armor Stealth Shields
